How to Develop and Publish Games for Facebook Gaming Platform

As a game developer with over 10 years of experience creating casual games for various platforms, I have worked extensively with Facebook’s gaming ecosystem. Facebook offers developers a powerful platform to reach a vast audience and monetize games through in-app purchases and ads.

In this comprehensive guide, I will walk you through the entire process of developing and publishing games for Facebook, from initial concept to launch.

Getting Started with Facebook Gaming

The first step is signing up for a Facebook developer account at developers.facebook.com. This gives you access to all the tools and resources you need.

Some key things you’ll need:

  • A Facebook business page for your game studio
  • The Facebook Login product configured for your app
  • The Facebook Gaming services product enabled

Facebook offers excellent documentation on how to integrate these services into your game.

Developing Your Facebook Game

When developing a Facebook game, you should optimize for the web and focus on casual gameplay accessible to a mainstream audience.

Some best practices include:

  • Cross-platform support – Ensure your game works on both desktop and mobile. Consider a responsive web app over platform-specific development.
  • Casual appeal – Games should be easy to learn but hard to master. Session length should be 5-10 minutes.
  • Virality – Include social features like leaderboards, challenges, and invites to help your game spread.
  • Monetization – Have strategies for in-app purchases and rewarded ads. Free-to-play with paid boosts is the dominant model.

I recommend using HTML5 over Flash for broader support. Popular engines like Unity and Unreal Engine can publish to the web with their export tools.

Submitting Your Game for Approval

Once development hits beta stage, you can submit for approval on Facebook. Make sure to test thoroughly before submitting.

The approval process checks for:

  • Functionality – The core mechanics work properly. There are no crashes or game-breaking bugs.
  • Compliance – Your game follows Facebook’s guidelines and policies around content, data usage, etc.
  • Quality – The game provides a good user experience and is fun to play. Higher quality leads to better featuring.

The review process usually takes 1-2 weeks. You’ll receive feedback if changes are required before publishing.

Publishing and Promoting Your Game

After approval, it’s time to publish your game to Facebook!

Make sure you:

  • Optimize store listing – Have an eye-catching icon, quality screenshots, and detailed description to attract players.
  • Market to gaming groups – Join relevant Facebook groups to share your game and get feedback. Offer promo codes.
  • Run ads – Create video and image ads targeted to gaming audiences to increase installs.
  • Pitch gaming sites – Reach out to blogs and gaming sites like TouchArcade to get reviews and build buzz.

Continually iterate on your game post-launch by responding to user feedback and analytics data. Add new content and features to re-engage players.

Maximizing Monetization

There are several effective monetization strategies on Facebook:

  • In-app purchases – Sell virtual currencies, power-ups, cosmetics and other boosts.
  • Rewarded ads – Let players watch ads to earn rewards. Great alternative to purchases.
  • In-stream ads – Display banner or video ads during natural breaks in gameplay.
  • Sponsorships – Partner with brands for sponsored items, levels, or events.
  • Facebook Gaming subscriptions – Let fans directly support creators with a monthly subscription.

Test different strategies and find the right balance between revenue and user experience.

Conclusion

By following this guide, you have all the major steps to successfully develop, launch, and monetize games on Facebook.

The most important things to remember are ensuring compliance with platform policies, optimizing for quality and virality, thoroughly testing before launch, and continually iterating and improving your game post-release.